
Play with, Mini Motorways managed to hold my attention and interest even after Network in a sandbox would be engaging and be a playable game. Even if Mini Motorways had no goal, being able to build my road Score, and this shows Mini Motorway’s success with respect to Lens 17 (Lens of Road network more captivating than the extrinsic motivation of increasing my I found the intrinsic motivation of imagining a story to my Players to understand and easier for developers to implement.

Is the solid technological foundation of a grid-based system which was simple for Of course, completing the elemental tetrad The minimalisticĪesthetic complements this well, as the game allows imagination to run wild by While also making me emotionally invested in the game.

I imagined that I wasīuilding an actual road network for a real city, and this gave the game life, Player-driven, or more accurately, player-imagined. This way of presenting mechanics (instead of a full-on tutorial) also makes the game slicker and cleaner, which supports its minimalistic aesthetic well.Īs I continue playing the game, I find that I’m derivingĮnjoyment just by connecting buildings and developing my road network, as Iįeel like I’m creating something cool. The first thing I tried was to drag the house to the end of the road at the store, and it works! This is a great example of how Mini Motorways uses well-known affordances of real-life road networks and takes advantage of natural pattern recognition abilities to make its mechanics as intuitive as possible. Without providing any instructions, the task is intuitive: connect the two.

When the game first begins, I’m presented with two buildings with disconnected roads. In this post, I will be sharing my experience playing Mini Motorways, and analysing my experience with respect to the elemental tetrad conceptual framework (technology, mechanics, story & aesthetics), and five of Jesse Schell’s lenses from his book The Art of Game Design. This requires the player to build more complex road networks to sustain the stores’ needs, increasing the risk of traffic congestion. As the game progresses, the map expands, and more houses and stores are spawned. If a store is overloaded for too long, the player loses. Stores generate pins, which cars must deliver from stores to houses. In Mini Motorways, the player builds a transport network by connecting houses (the smaller buildings) to stores (the larger buildings) of the same colour using roads, roundabouts, tunnels, bridges, and motorways, which the player gains at the end of each in-game week. Mini Motorways is a minimalistic puzzle strategy game by Dinosaur Polo club.
